Sepiadventure is a game created for the client Wacom. Wacom is trying to create an interesting platform for different apps and games for their drawing tablet line. This game uses the pen and the drawing tablet as a controller and lets the player use images of their friends and themself to create a funny slapstick photo album with different photo’s of their trip through different movies. Players can take pictures during the game, where players must USE their friends to overcome different obstacles.
VideoPuzzle was a assignment for a client to create a game fun and addictive for players and interesting for collaborating partners. The game is based on sliding puzzles with a small twist: the image is a video. Players can solve multiple videopuzzles during a day and place a highscore. Every day/week the player with the highest score wins and receives a prize based on the videopuzzle. A challenging game with a big marketing potential for collaborating partners, because players will see their videos multiple times during a playthrough.
You are the Hero Finger and mankind’s last hope! Finger Monster is a quick game where the player must fly through a monster, collect the coins and defeat the monster by hitting the heart. Fly to the next monster and repeat the process! You only have a single shot and a limited time; how many monsters can you defeat and how many coins can you collect?
Play of Shadows is a proof of concept where light and shadow is your friend and enemy. You get stranded in a dark forest full of darkness. Your goal is simple to survive till sunrise! Collect wood to keep the campfire burning and move the campfire to see more of your surroundings. But moving the campfire will lower the fire even quicker! The lower you are on wood, the less you will see. Danger awaits in the shadows.
JibberJabber is the result of my interest in creating a game with a new language. In JibberJabber two wizards want to prove who is the best mage. You must say the spells and how well you pronounce the spells the more effective the spell is. The iPad will listen to your spells, through voice recognition, and will help you. Players will have the choice to roll 1,2 or 3 dice and use the syllables to create words. With three dice, each containing six different syllables, there is a big amount of possibilities and this is the fun thing about the game. Players will learn the JibberJabber language of this game, some syllables do not work, some words don’t exist and some spells have fun and mysterious effects.
Room 21 Please is a game inspired by the old telephone switchboards. The result is an interesting game concept where the player is a telephone operator and must answer and connect different guests in a small hotel. The faster you respond the more tips you will receive. Interesting characters will stay in the hotel and they would like to talk to other guests in the hotel. Remember which guest stays in which
room and connect them as fast as you can. A good memory and a quick response will result in the highest score!
Shake the Bag, throw the Bag, tilt the Bag, rotate the Bag, look around in the Bag to find that key item! Every level is a different bag with a different item that you need to locate in time. You can move the items around by touching the screen and dragging them around. The struggle is real with the Bag!
Its a co-op only tower defence game, in which hordes of enemies run at the castle wall and the players need to keep them away. The players have a range of weapons, most work on all enemies, but some enemies can only be killed with a specific type of weapon. Some weapons need team work to use them. Most weapons get there ammo from downstairs, over a narrow stairs that allows only 1 player at a time. Enough gameplay elements to make this game frantic, and we have seen some teams shine when they had clear communication.
Miner was an assignment to make a game that is fun for a minimal of 1 minute and easy to learn. We choose for a race/adventure type of gameplay where the player must escape a collapsing mine. Next to this the game must be played with a Wiimote and Nunchuk to enhance the experience of the game. Can you survive this game?
In this game you are a plastic boy trapped in a world of toys. The goal of this game is to puzzle your way out, by using four different balls and the environment. The balls you can use, are a bounce, sticky, metal and fire ball. The objects in this world all have physics and by using the four balls and the physics you can find the key. Can you solve the puzzles and find the key to gain freedom once again?
In Sprout you will experience the differences in ground pollution in the past years through the passing of the levels. You must take control of a little sprout that has to grow his way up. Collect water to grow and dodge the obstacles to become a beautiful plant. See how we make it nature very difficult.
A small serious game made for the Imagine Cup 2011 Competition. In CoXist 4 players must upgrade their town to survive the end of the world. By collecting resources created by the different players they upgrade their town to the next level. But you can’t collect all the resources in 10 minutes by yourself. Are you going to help others to survive the end of the world or are you going to fail alone. By carrying a crate with more people you can move faster or you can destroy the resource or hit the other players. Will you learn to share and help other people?