JibberJabber is the result of my interest in creating a game with a new language. In JibberJabber two wizards want to prove who is the best mage. You must say the spells and how well you pronounce the spells the more effective the spell is. The iPad will listen to your spells, through voice recognition, and will help you. Players will have the choice to roll 1,2 or 3 dice and use the syllables to create words. With three dice, each containing six different syllables, there is a big amount of possibilities and this is the fun thing about the game. Players will learn the JibberJabber language of this game, some syllables do not work, some words don’t exist and some spells have fun and mysterious effects.
Sepiadventure is a game created for the client Wacom. Wacom is trying to create an interesting platform for different apps and games for their drawing tablet line. This game uses the pen and the drawing tablet as a controller and lets the player use images of their friends and themself to create a funny slapstick photo album with different photo’s of their trip through different movies. Players can take pictures during the game, where players must USE their friends to overcome different obstacles.
VideoPuzzle was a assignment for a client to create a game fun and addictive for players and interesting for collaborating partners. The game is based on sliding puzzles with a small twist: the image is a video. Players can solve multiple videopuzzles during a day and place a highscore. Every day/week the player with the highest score wins and receives a prize based on the videopuzzle. A challenging game with a big marketing potential for collaborating partners, because players will see their videos multiple times during a playthrough.
This serious game was an assignment to make a game about drugs. We chose addiction as a subject for this game. The gameplay of this games is a link to addiction and let you experience what the dangers are of an addiction. This game is not your typical ‘learn’ game, but is fun and learns you something through the gameplay. In Pressure in Paradise you are a little boy that discovers a monster on a tropical island. The monster looks very hungry and wants you to give him some food. You give him some harmless fruit. But after a while the monster demands more and more of you. Do you choose to give him more or not?
Its a co-op only tower defence game, in which hordes of enemies run at the castle wall and the players need to keep them away. The players have a range of weapons, most work on all enemies, but some enemies can only be killed with a specific type of weapon. Some weapons need team work to use them. Most weapons get there ammo from downstairs, over a narrow stairs that allows only 1 player at a time. Enough gameplay elements to make this game frantic, and we have seen some teams shine when they had clear communication.
Miner was an assignment to make a game that is fun for a minimal of 1 minute and easy to learn. We choose for a race/adventure type of gameplay where the player must escape a collapsing mine. Next to this the game must be played with a Wiimote and Nunchuk to enhance the experience of the game. Can you survive this game?
In this game you are a plastic boy trapped in a world of toys. The goal of this game is to puzzle your way out, by using four different balls and the environment. The balls you can use, are a bounce, sticky, metal and fire ball. The objects in this world all have physics and by using the four balls and the physics you can find the key. Can you solve the puzzles and find the key to gain freedom once again?
In Sprout you will experience the differences in ground pollution in the past years through the passing of the levels. You must take control of a little sprout that has to grow his way up. Collect water to grow and dodge the obstacles to become a beautiful plant. See how we make it nature very difficult.
A small serious game made for the Imagine Cup 2011 Competition. In CoXist 4 players must upgrade their town to survive the end of the world. By collecting resources created by the different players they upgrade their town to the next level. But you can’t collect all the resources in 10 minutes by yourself. Are you going to help others to survive the end of the world or are you going to fail alone. By carrying a crate with more people you can move faster or you can destroy the resource or hit the other players. Will you learn to share and help other people?
ICrash is a prototype game concept for a 2.5D platform game on the iPhone. In this game your iPhone crashes and you must repair it. Because we wanted to keep the controls simple there are only two possible actions. Turning the iphone controls the gravity and by pointing and draging you can let the character jump.
This serious game was an assignment to make a game about the Utrecht High School of Arts. We chose to make a game about the first year and what for experience this was. We tried to the let the player feel the experience of the firs year through mini-games. This game is interesting for parents and future students of the school.
Liesje and Wouter and their waiting room adventure is a serious game for children who are visiting the hospital for the first time and are sitting in the waiting room. To explain some basic rules in the hospital he children can play this game to learn four basic rules. It’s a 2D platformer where children must collect different elements.
What the Bleep!? was my first game in flash and a programming assignment. The assignment was to make a game like the game speedracer, a top down race game. In What the bleep I used the principle of rock, paper and scissors (evade, catch and shoot) to make it stand out between all the other assignment results.