About me

Contact Details

Email: chris (@) chrisdesign.nl

Current Project

  • Strange Brigade – PS4, Xbox One, PC (2015 – Present)

Released Titles

  • Evil Genius Online – iOs, Android, Facebook (2013-2014)
  • Indelible – iOs (2011)
  • Cogs – PS Home (2011)
  • Project Nubby – PS Home (2011)

Work History

Rebellion (Dec 2014 – Present)

  • Game Designer – Strange Brigade PS4, Xbox One and PC

Systems & Core Design; prototyping and implementation of features, systems, weapons, items and enemies in close collaboration with gameplay and AI programmers
Level Design; white boxing, design and art assets placement in collaboration with 3D artists
Tools/Template development; create and design optimal design tools for designers and educate junior designers using these tool sets

  • Game Designer – RAPID, R&D Project

Documentation of the current state of Procedural Content Generation (PCG)
Design, prototype and implement PCG solutions in Asura engine for Battlezone Sony VR and Sniper Elite
Rebellion (Oct 2013 – Dec 2014)

  • Jr. Game Designer – Evil Genius Online (Facebook, iOs and Android)

Core design, documentation and implementation
Data analysis and A/B testing
Mission design; weekly creation of new content, missions and narrative
Community Management; contact point for players and collection of feedback
Lukkien (Aug 2013 – Sep 2013)

  • Mobile Programmer- PON Volkswagen, Audi, SEAT en Skoda App

Development of app in Corona SDK
People’s Playground (Jan 2013 – Jul 2013)

  • Gameplay Programmer- Educational Serious Game (iOS and Android)

Development of app in Corona SDK
Codename Games/Psychic Bunny (Jan 2011 – Jun 2011)

  • Assistant Producer – Production Internship

Project Nubby (Playstation Home), Cogs (Playstation Home) and Indelible (iOs)

Skills & Experience

Programming Languages

LUA, C#, Java, PHP, HTML, CSS, Actionscript 2.0

Development Environments & Software

Asura, Unity3D, Corona SDK, Arduino Processing, XNA, PS Home Dev Kit, Flash, Android Eclipse, Microsoft Office, Adobe Suite, Autodesk Maya, Inkscape, JIRA, WordPress, Axure, TortoiseSVN

Design Tools

Game Wikis, Design Documentation, One Page Designs, Scrums, Agile, Brainstorms, Mind Maps, Proof of Concepts, Paper Prototypes

Languages

Fluent: English & Dutch
Basic: Spanish, French & German

Education

MA Creative Design for Digital Cultures (Jun 2011 – Sep 2012
School of the Arts Utrecht

BA Game Design & Development (Aug 2008 – Jun 2012)
School of the Arts Utrecht

Awards

Finalist HKU Awards – School of the Arts Utrecht (2012)
Woven Graduation Project

Top 50 Dutch Design Graduates – ITEMS (2012)
Woven Graduation Project

Interests & Other

Reviewer – Evilgamerz.com (Dec 2007 – Present)
240+ Game Reviews, Previews and Game Articles

Pinball, Arcade and Gumball Machines
Repair, restoration and avid collector